Monday, 18 May 2015

My mission

My mission in Animation field (targeted plan in 5-years’ time from now (2015-2020) is I want to be a character designer that can create characters with their characteristics that suit with the storyline. I also wish to contribute as a script-writer and share my idea to create an awesome animation that can compete with oversea animations. 

Crazypearl_production's shooting

On last saturday,me and my crews went to Gunung Lang,Ipoh together with our two models.At there,we started our shooting for the Video production's final project for this semester.We have some circumstances during the shooting due to the raining day.But still,our talents and the crew members gave their cooperation and supports as we go through all the obstacle together.As my first time be a Director,I do feel the burden cause I don't really know what should I do.But my team always there with me,listen to me and guide me as it's also their first time experience as the camera woman/man(Zara/nasir),as the visual art director(Sharifah) and the editor(Nasir).And also first experience for the two models become as a princess(Doren) and prince(Aubrey).We guided each others.And we done the shooting only for a days.Then we celebrated it with simple self-treat dinner.Although actually I really want to treats them but its almost the end of the semester and I run off pocket money.However,please wait for our complete music video the end of this year,Bunkface "you and me".(unofficial music video)

 Pretty Princess Doren

Prince Aubrey and Princess Doren 

My Resume

 

Professional Info
I am currently a 4rd /last year student studying in Bachelor of Honour in Design ( Animation). In these years, a few projects have been done such as paper toys, mock-up story book, unofficial music video,storyboarding, script writing, 3D modeling and 2D animation. My speciality are in storyboard artist and character designing. Beside if I were giving a chance, I also really good in sharing my idea in storyline.

Work experience

Part-time sales assistant
January 2009
My first work experienced is after I finished my SPM, where I works as sales girl at Shopping mall which sales  sports products, LEA CENTRE to filled up my leisure time with new experiences and to earn some income with my own effort. 

Qa Inspector 
February 2011- August 2011
After my STPM , I've travelled from my hometown, Sarawak to Peninsular Malaysia to looked for new experinces and known new places . I then work as a Qa Inspector in a factory. While I was working in this position, I was learnt to work efficiently and able to inspected the product's sample in time.

Education

SMK Tun Abdul Razak 
2004 - 2010
I was stuying in this Secondary school and also finish my high school in the same school. With pure science stream background I then taking major in art stream when I was in Form Six. That where I learn more about the principles in arts and encouraged me to further my study in art and design field.


Internship 
July 2014-December 2014
During my internship, I became a 2D animator for 2 month. I've learnt a lot as animator and it really fun to animate a characters. The software that I've been using for the animation is a Toonboom.
After that,I became a coordinator for another animation project under the animation company. The work really different when I was an animator. I learn how to managed a team and try to catch up with the dateline for the project with the team. 

Universiti Pendidikan Sultan Idris
September 2011-Present
Currently student in Bachelor with Honour in Design (Animation)

Monday, 11 May 2015

3D Modeling Tutorials

The Making of Bunny Robot



Making a 3D modeling robot

Planning stage:
-Modeling a head and  ears
-Modeling a body
-Modeling legs

Image references

 front view

 right side view

 left side view



The Making Process 


Modeling a head and ears


 1) First step that we need to do before making the 3D model is the plane as the guide.Then insert the front
      view,back view and both left and right side view as your guide.
2) After doing that,we can start with the head.We can used the sphere shape from the "Standard Primitives"
    as the basic for the head.


3) Then we can proceed to the next step for the robot's eye. This robot bunny only have one eye which
    located a the middle of the face.


4) Next is the outer part of the eye shown above. We can used the torus shape and resize it by using the
    scale.To make the three hole part we can used cylinder and duplicate the cylinder into three then by using
    Boolean form the compound object we can get that kind of hole.



5) To make the red part which is  the eyes,we can used the sphere shape.After resize it using the scale,next
    is to convert it into "editable poly" and cut it into half. The two cylinder which located at the upper of the
    head are the screws where I used make it from the cylinder and duplicated it into two same size cylinder.
6) Next step is the making of the bunny ears.The ears are made form the capsule shape which can be found
    at the  "Extended Primitives".From the capsule shape,we converted it into "editable poly".Then we can
    resize the ears shape shown above.


7) After that,placed the ears onto the head like
    shown at right.The other ear we can duplicate it
    and place at the left side as the left ear.





Modeling a Body



1) First thing to do is to make the body shape.The shape that we can used for the body is the capsule.Then
   converted it into "editable poly".By using the edges and vertex in the editable poly,we could size the body
   shape by following the image on the plane as the guide.


2) Then continue to make the other part of the body.Shown above are the left hand of the robot.
3) The components used to make these hand are the cylinder,capsule and the line.The using of line is to
    make the robot palm.All the part need to be converted into editable poly before we can shaped it by
    using vertex,edges or polygon in the modifier.

Modeling Legs



1) For the legs part,I also using the capsule shape as the basic shape.Then converted it into editable poly by
    right hand click.
2) Using the same method like the others,used the vertex and the edges in the editable poly to reshape and         resize it.Used the guide image from the plane as your guide to make it easier to reshape.



3) The other part of the leg are also make of capsule.Then resize it by the scale and the modifier after
    converted it into editable poly.
4)  As for the leg palm, the line are used to shape the leg.Then converted into the editable poly to extrude
     and to bevel to get the shape for the leg palm.


Combining the shape


1) After complete the the hand and the leg part,now we need to combined it to become complete body.
2) First we need to group the part such as the hand.Then clone it and modify it as mirror to have two same       hand.Then secondly we group the leg and also following the same method which by clone and mirror
    it.Then placed it at the right side.
3) As shown picture above,we have almost complete body part for the robot.




4) This is the complete body part for the robot.Now the next step is to texturing the robot.



Texturing


                                                        Bunny robot without texturing


1) To texturing the robot first open the " material editor" or just click "M".
2) Then click at the diffuse and go to bitmap.
3) Select bitmap and click "ok".Then select the bitmap image file to choose your own texturing image.





4) Shown above is the complete texturing bunny robot.



5) These are the view from the top view,right view,left view and the complete front view with it stage.



                                                       Complete Robot Bunny